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Rogue

The Sisters of the Sightless Eye are a loosely organized guild shrouded in mystery amongst the peoples of the West. These highly skilled archers employ ancient Eastern philosophies that develop an "inner-sight" that they use both in combat and to circumvent dangerous traps that they may encounter. Known only as wandering Rogues in the West, the Sisters conceal their secret affiliation by posing as simple travelers. Many pompous fools have made the mistake of underestimating these steel nerved women in combat and paid a terrible price for their vanity

 

Although not as powerful in close combat as the Warrior, the Rogue is the undisputed master of the bow. A skilled Sister can send a stream of arrows at an opponent, each fired with a seemingly careless precision. The innate sixth sense that all Rogues seem to possess also allows them to sense trapped fixtures, and aids them in attempts to disarm these traps.

 

Attribute Maximum Ability
Strength 55
Magic 70
Dexterity 250
Vitality 80

 

Rogues are better at ranged combat than any other class. Beginning with a Strength of 20 places the Rogue at a slight disadvantage when trying to carry heavy weapons, but the rogue relies more on light bows than on steel swords. Do not let this Attribute flounder, however, because better bows require more strength to fire as the pull tensions get greater. A value of 15 on Magic giving them 22 mana to start, means Rogues can dabble in the arcane arts, but still does not make them magic-users by any means. The Rogues primary skill is that of speed and accuracy, and to this end the Rogue begins with a value of 30 in Dexterity due to their extreme training at the academy. William Tell could have been a Rogue since they split skulls with their bows at 50 paces. Keep this skill increasing so that your Rogue becomes an expert marksman and you shall never engage a beast in hand-to-hand combat. Finally a Rogue has Vitality of 20 which allows them to begin with a life force of 45. This is not as critical in a Rogue as a Warrior because they engage in far less hand-to-hand combat, but do not neglect this skill for ranged attacks by others can also damage you. Rogues also learn to identify and disarm traps. This becomes a useful skill in the labyrinth when opening chests. Use a Rogue if you like to concept of using bows instead of swords.

Skill


Telekinesis
One of the mysteries of the Sister of the Sightless Eye is the Rogues sixth sense that allows her to perceive and disarm traps before they spring. By using this inborn skill she can use her telekinetic abilities to open doors and disarm traps. This is a lifesaving skill against powerfull traps set by Diablo Denizens.



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