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Sorcerer

The Sorcerer is the master of magic. A member of the Brotherhood of the Vizjerei, he's especially adept at utilitizing scrolls and spells. Right from the start, magic is his natural weapon; his special skill is the ability to recharge staffs, and as he gains experience, the sorcerer learns spells much more quickly than his counterparts.

Although practitioners of the mystic arts are scarce within the often superstitious and religious lands of the West, many magi have made the pilgrimage from the Far East to see for themselves what horrors lie beneath the ruined Cathedral of Khanduras. The veiled Brotherhood of the Vizjerei, one of the eldest and most dominant mage-clans of the East, has sent many of its acolytes to observe the dark events unfolding in Khanduras first hand.


The Vizjerei, known for their brightly colored turinash,or spirit-robes, have taken a keen interest in both gathering knowledge of demons and seeing them slain. The Vizjerei elders hope that their acolytes will learn the secrets of the dark evil that they sense growing in the West and can destroy it. The possibility of discovering long-lost tomes of magical knowledge within the confines of the labyrinth has also captured the interest of many wandering Sorcerers.


Most magic in Khanduras is in the form of enchanted items and elixirs. The Eastern Sorcerers have developed a greater understanding of spellcasting than the other classes, and while a Vizjerei neonate knows only the simplest of spells to start, he can expect to rapidly grow in power as he discovers new incantations. All Sorcerers possess the ability to recharge spell staves by drawing power from their surroundings and channeling it through the staff.

 

Attribute Maximum Ability
Strength 45
Magic 250
Dexterity 85
Vitality 80

 

Sorcerers make no bones that they are about Magic, and as such most of their other Attributes suffer. A Sorcerer begins with a Strength of 15. It allows him some leeway in fighting monsters in close quarters. His Magic starts at 35, the highest starting number for any character class. This gives him 70 mana points and allows him to cast several occurrences of spells before needing to recharge. Dexterity begins at 15 for the Sorcerer which gives him some movement, but is not incredibly important since a Sorcerer can quickly get some devastating area effect spells. Finally, Vitality begins at 20 giving him 30 hit points. A Sorcerer can draw on the powers of nature and recharge staves that he has in his possession, but just as a Warrior decreases the life of a weapon he repairs in the field, so to does the life of a staff decrease when recharged in this manner. To keep a staff in prime working order have the witch Adriana recharge it for you. Use a Sorcerer if you have always wanted to cast spells at things instead of fighting with a weapon. Sorcerers have close quarter and ranged spells so you can fight according to your preference even with a non-fighter.

Skill


Staff Recharge
The Sorceror's born ability allows him to recharge his staves in the field without paying Adria the witch to do so. This is a handy ability and may save your life many times. But, this skill comes with one flaw. When you recharge your staves in the field it will loose some of its charge holding ability perminately. If you value the staff you are carrying it is best to have Adria recharge it for you.



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