Suffix. |
Effect added |
Of absorption |
-3 hit
points per hit received, hand to hand only |
Of
accuracy |
Adds
+11 to +15 dexterity |
Of ages |
Indestructible |
Of
atrophy |
-1 to
-5 dexterity |
Of balance |
Skip
frame 2 of "get hit scene" |
Of
bashing |
Each
hit removes 8 to 24 points from target's armor class |
Of the
bat |
Adds 3%
damage done to target's mana |
Of the
bear |
knocks
target back one square |
Of
blocking |
Skip
all frames of "get hit scene" but frame 1 |
Of
blood |
Adds 6%
damage done to target's life |
Of
brilliance |
Adds
+11 to +15 to magic |
Of
brittleness |
-26% to
-75% durability |
Of
burning |
Adds +1
to +16 fire damage to target |
Of carnage |
Adds
+13 to +16 Damage to target |
Of
corruption |
User
looses all mana |
Of
craftsmanship |
Adds
+51% to +100% durability |
Of the
crusaders |
50% of
last attack's damage added to next attack |
Of
the dark |
-4
squares of light radius |
Of
dexterity |
Adds +1
to +5 to dexterity |
Of
disease |
-1 to
-5 from users vitality |
Of
dyslexia |
-1 to
-5 from users magic |
Of
the eagle |
Adds
+21 to +30 hit points |
Of fire |
Adds +1
to +6 fire damage to target |
Of
flame |
Adds +1
to +3 fire damage to target |
Of the
fool |
-6 to
-10 magic from user |
Of the
fox |
Adds
+10 to +15 hit points |
Of
fragility |
Item
has only 1 point of durability |
Of
frailty |
-6 to
-10 strength |
Of
the giant |
Adds
+16 to +20 strength |
Of gore |
Adds +9
to +12 added to damage |
Of harmony |
Skip
frames 2, 4 & 6 of "get hit scene" |
Of
haste |
Skip
frames 1, 2, 4, & 6 of "attack animation" |
Of
health |
-1 hit
point per hit received, hand to hand only |
Of the
heavens |
Adds
+12 to +15 added to all stats |
Of illness |
-6 to
-10 from users vitality |
Of
the jackal |
-1 to
-10 hit points |
Of the
jaguar |
Adds
+16 to +20 hit points |
Of
the leech |
adds
+3% damage to targets life |
Of life |
-4 to
hit points per hit received,hand to hand only |
Of
light |
Adds +2
squares of light radius |
Of
lightning |
Adds +1
to +10 lightning damage |
Of the
lion |
Adds
+51 to +60 hit points |
Of magic |
Adds +1
to +5 to magic |
Of
maiming |
Adds +3
to +5 to Damage |
Of the
mammoth |
Adds
+61 to +80 hit points |
Of many |
+100% Damage arrows |
Of
might |
Adds +6
to 10 to strength |
Of the
mind |
Adds +6
to magic |
Of the
moon |
Adds +4
to +7 to all stats |
Of
the night |
-2
squares of light radius |
Of
the pit |
-1 to
-5 to all stats |
Of quality |
+1 to
+2 damage |
Of radiance |
+4
squares of light radius |
Of tears |
+1 hit
point per hit received |
Of the
thief |
Trap
damage is cut by half |
Of
thunder |
Adds +1
to +20 lightning damage |
Of the
tiger |
+41 to
+50 hit points |
Of the
titans |
+21 to
+ 30 to strength |
Of
trouble |
-6 to -
10 all stats |
Of osmosis |
-5 to
-6 hit points per hit received, hand to hand only |
Of pain |
+2 to
+4 hit points per hit received, hand to hand only |
Of
paralysis |
-6 to
-10 dexterity |
Of
perfection |
+21 to
+30 Dexterity |
Of
piercing |
Each
hit removes 2 to 6 points from target's armor |
Of
plenty |
Adds
+200% Damage |
Of
power |
Adds
+11 to +15 strength |
Of
precision |
Adds
=16 to +20 dexterity |
Of
protection |
-2 per
hit received, hand to hand only |
Of
puncturing |
Each
hit removes 4 to 12 points from target's armor class |
Of readiness |
Skip
frame one of "attack animation" |
Of shock |
Adds +1
to +6 lightning damage |
Of
skill |
Adds +6
to +10 dexterity |
Of the
sky |
Adds +1
to +3 to all stats |
Of
slaughter |
Adds
+17 to +20 to damage |
Of
slaying |
Adds +6
to +8 damage |
Of
sorcery |
Adds +
16 to +20 magic |
Of
speed |
Skip
frames 1, 3, & 5 of "attack
animation" |
Of
stability |
Skip
frames 2 & 4 of "get hit scene" |
Of the
stars |
Adds +8
to +11 to all sats |
Of
structure |
Adds
+101% to +200% durability |
Of
sturdiness |
Adds
+26% to +50% durability |
Of
strength |
+1 to
+5 strength |
Of
spikes |
attacking
monster takes 1-10 damage if it hits you |
Of
swiftness |
Skip
frames 1 & 3 of "attack animation" |
Of
thorns |
attacking
monster takes 1-6 damage if it hits you |
Of the vampire |
Adds 6%
damage done to mana |
Of
vigor |
Adds
+16 to +20 vitality |
Of
vileness |
Makes
target unable to heal its self if hit |
Of vim |
Adds
+11 to +15 to vitality |
Of
vitality |
Adds +1
to +5 to vitality |
Of the
Vulture |
-11 to
-25 hit points |
Of weakness |
-1 to
-5 strength |
Of the
whale |
Adds
+81 to +100 to hit points |
Of
wizardry |
Adds
+21 to +30 to magic |
Of the
wolf |
Adds
+30 to +40 hit points |
Of zest |
Adds +6
to +10 to vitality |
Of the
zodiac |
Adds
+16 to +20 to all attributes |