![](amplifydamage.jpg) |
Amplify
Damage
Level Activation: 1
Skill Prerequisite: None |
EFFECT: Increases the amount of damage
received.
|
This deceptively potent curse rapidly
advances the age and putridity of any wound. Ordinary blows will
cut through flesh and carve particularly vicious wounds that
fester and seethe. |
![](dimvision.jpg) |
Dim
Vision
Level Activation: 6
Skill Prerequisite: None |
EFFECT: Decreases radius of awareness
|
Damning an enemy to the darkness of their
own evil, this curse surrounds the afflicted in a sphere of
perfect darkness and silence, blinding them. This allows a
Necromancer and his party to slip by unnoticed or maneuver close
for a more effective attack. |
![](weaken.jpg) |
Weaken
Level Activation: 6
Skill Prerequisite: Amplify Damage |
EFFECT: Decreases the damage the target can
do. |
This bane allows the Necromancer to sap
the strength from his enemy. Enemies are enfeebled to the point
that their blows are highly ineffective. |
![](ironmaiden.jpg) |
Iron
Maiden
Level Activation: 12
Skill Prerequisite: Amplify Damage |
EFFECT: Damage dealt is damage received.
|
This spell curses a creature, condemning
them to receive whatever pains they inflict upon others. The
greater the skill of the Necromancer, the greater the magnitude of
torment the victim receives for his wrong-doings. |
![](terror.jpg) |
Terror
Level Activation: 12
Skill Prerequisite: Weaken |
EFFECT: Cursed monsters run in
fear.
|
This curse causes it’s victim to
hallucinate, conjuring their greatest fear in corporeal form
before their eyes. They believe there apparitions are real and run
from them as long as the curse affects them. |
![](confuse.jpg) |
Confuse
Level Activation: 18
Skill Prerequisite: Dim Vision |
EFFECT: Cursed monsters attack randomly.
|
Necromancers can tap into the spirit
realm, channeling bitter and mischievous spirits into the minds of
nearby enemies. The victims are bombarded with the gibbering of
the dead, which, indistinguishable from their own thoughts, urge
them to strike at a friend and foe alike. The discordant wailing
of these spirits builds to a crescendo, eventually driving the
victim mad. |
![](lifetap.jpg) |
Life
Tap
Level Activation: 18
Skill Prerequisite: Iron Maiden |
EFFECT: Attacking a cursed soul gives you
health.
|
This skill allows the Necromancer to
literally suck the life from his victims. The Necromancer is able
to reach into the wellspring of morality and siphon off it’s
essence, consuming it to replace his own. |
![](attract.jpg) |
Attract
Level Activation: 24
Skill Prerequisite: Confuse |
EFFECT: Causes other monsters to target your
enemy.
|
This hex causes hallucinations in enemies
which force them to stop whatever activity they were engaged in
and aid the necromancer in his attacks. Battling their former
allies with an unnatural ferocity, this is a vastly demoralizing
turn of events for the enemy. |
![](decrepify.jpg) |
Decrepify
Level Activation: 24
Skill Prerequisite: Terror |
EFFECT: Slows speed of the cursed.
|
This curse gives the victim a glimpse of
his own mortality briefly aging the victim. Imagining itself with
an infirm body of advanced age, the afflicted believes it is no
longer capable of youthful exertions. |
![](lowerresist.jpg) |
Lower
Resist
Level Activation: 30
Skill Prerequisite: Life Tap & Decrepify |
EFFECT: Elemental attacks do more damage to
the cursed monster.
|
Simply put, this skill increases an
enemy’s susceptibility to the harsh effects of the elements and
elemental magic’s. Skin burns like paper, chills cut to the
bone, and lightening is drawn to the victim as if he were a bar of
iron in a rainstorm. |