![](teeth.jpg) |
Teeth
Level Activation: 1
Skill Prerequisite: None |
EFFECT: Summons multiple projectiles that
damage enemies. |
One of the first gifts of
Rathma, this
skill allows the Necromancer to summon forth the Den’Trag, or
teeth of the Dragon Trag’Oul. The Necromancers believe that
Trag’Oul is the beast on whose back the world lies. In the
balance of all things, it is thought that Trag’Oul is the
fulcrum point. He is the closest thing the cult of Rathma has to a
deity and this spell is the manner in which he protects his
chosen. |
![](bonearmor.jpg) |
Bone
Armor
Level Activation: 1
Skill Prerequisite: None |
EFFECT: A protective shield that absorbs
damage. |
This spell summons a barrier created from
the bones of fallen warriors. The armor revolves around the
Necromancer, protecting him against all attacks. Although
enchanted, the armor does take damage and will eventually crumble. |
![](poisondagger.jpg) |
Poison
Dagger
Level Activation: 6
Skill Prerequisite: None |
EFFECT: Adds poison damage to a dagger. |
The apothecary skills of the Necromancer
lay fundamentally in the studies of venom’s, toxins and other
poisonous substances. Not only can a skilled Necromancer identify
the various strains of poison that he might come across, but he
also maintains a ready supply of samples. Rarely does he shy from
their use. In a common application of this skill, the Necromancer
paints his dagger with a thin coat of virulent poison. The greater
his ability, the more potent the poison. |
![](corpseexplosion.jpg) |
Corpse
Explosion
Level Activation: 6
Skill Prerequisite: Teeth |
EFFECT: The targeted corpse explodes,
damaging all nearby enemies. |
Every corpse created as a result of a
violent death carries with it the anguish of it’s final moments.
With this spell the Necromancer is able to call upon those
energies and focus them into a single violent force. This force
then expels itself from the carcass with such power that it causes
a dramatic explosion. |
![](bonewall.jpg) |
Bone
Wall
Level Activation: 12
Skill Prerequisite: Bone Armor |
EFFECT: Creates a barrier of bone. |
This spell enables the Necromancer to call
upon the remnants of the spirits of all the creatures who have
ever died in the area. It accumulates their fossilized remains and
summons forth from the ground a barrier of dense, fossilized bone.
This spell is an effective method for keeping adversaries from
reaching the Necromancer, while allowing him to attack from range
or make his escape. |
![](poisonexplosion.jpg) |
Poison
Explosion
Level Activation: 18
Skill Prerequisite: Poison Dagger & Corpse Explosion |
EFFECT: Releases a cloud of poisonous gas
from a corpse. |
This spell permits the Necromancer to
accelerate the decomposition of a corpse to an alarming degree. So
rapidly does the corpse putrefy, that the toxic gases, normally
accumulated in dead tissue over time, explode forth from the
carcass in a cloud of poisonous vapors. |
![](bonespear.jpg) |
Bone
Spear
Level Activation: 18
Skill Prerequisite: Corpse explosion |
EFFECT: Summons a magical missile of bone. |
Also known as the Talon of Trag’Oul,
this spell summons a long shaft of bone issuing forth from the
caster and piercing any opponents in it’s path. Since the force
of this projectile is mystical as well as physical it can pass
though one opponent and carry on to the next, rending and tearing
though whatever is in it’s path. |
![](boneprison.jpg) |
Bone
Prison
Level Activation: 24
Skill Prerequisite: Bone Wall & Bone Spear |
EFFECT: Summons a ring of bone to surround a
target. |
Similar to the Bone Wall, a Necromancer
with this skill can summon a spirit wall of bone in the form of an
enclosing ring. This prison traps all enemies within it’s
circumference. Imprisoned within a cage of bone, the captives are
held helpless until they can summon strength to break through
it’s skeletal confines or the Necromancer loses his hold over
the spirits. |
![](poisonnova.jpg) |
Poison
Nova
Level Activation: 30
Skill Prerequisite: Poison Explosion |
EFFECT: A ring of poison explodes from the
Necromancer. |
This spell befouls the atmosphere
surrounding the caster. With an arcane chant, the Necromancer
corrupts the very air we breathe and causes it to erupt in all
directions. It is from years of investigation and preparation that
the Necromancer can choose a poisonous gas that is toxic to the
minions of evil, yet harmless to himself and his companions. |
![](bonespirit.jpg) |
Bone
Spirit
Level Activation: 30
Skill Prerequisite: Bone spear |
EFFECT: Spirit tracks down a target, or finds
one of his own.
|
This powerful spell briefly summons the
spirit of a vengeful revenant. This Skeletal specter immediately
seeks out it’s objective, ripping free a portion of the targets
soul and carrying it away to the plane of the dead. This is not a
true summoning spell, however, as the Necromancers have not yet
determined how to control these wraiths. For now, it is enough
that they are able to shield themselves and their companions from
the wrath! |