![](raiseskeleton.jpg) |
Raise
Skeleton
Level Activation: 1
Skill Prerequisite: None |
EFFECT: Raises one skeleton per skill level
to fight for you. |
Early on, Necromancers learn to control
skeletal remains of deceased creatures. Invoking this skill causes
a nightmarish jumble of animated bones to rise from a fresh
corpse. Animated partially through their own will and partially
though the summoned spirits of ancient warriors, Necromancers
often maintain a small host of these reanimated soldiers to do
their bidding. |
![](skeletonmastery.jpg) |
Skeleton
Mastery
Level Activation: 1
Skill Prerequisite: None |
EFFECT: Improves the quality of your raised
skeletons, magi, and revived. |
As the Necromancer’s knowledge of the
un-dead improves, he is able to harness and divert more powerful
spirits to inhabit the corpses of the recently dead. A Necromancer
who possesses this skill is able to raise skeletons and skeletal
mages of a much more powerful variety. |
![](claygolem.jpg) |
Clay
Golem
Level Activation: 6
Skill Prerequisite: None |
EFFECT: raises a Golem from the earth to
fight for you. |
While it is fairly simple for a
Necromancer to animate dead tissue, it is another matter entirely
to instill the spark of life into inanimate objects. The Clay
Golem is the simplest form of this complex art, creating a servant
directly from the earth to serve the Necromancer. The intense
drain this places on the psyche of the caster only allows him to
maintain a single Golem of any time at one time. |
![](golemmastery.jpg) |
Golem
Mastery
Level Activation: 12
Skill Prerequisite: Clay Golem |
EFFECT: Enhances speed and life of Golem. |
Developing this skill permits the
Necromancer to divert more of his will and energies into his
artificial creations. This allows the Necromancer to create more
robust golems and control them with greater finesse. |
![](skeletalmage.jpg) |
Raise
Skeletal Mage
Level Activation: 12
Skill Prerequisite: Raise Skeleton |
EFFECT: Raises a Skeletal Mage that fights
for you with an elemental attack. |
Dead warriors are not the only heroes that
a Necromancer may summon to inhabit his creations. Many a
Necromancer regales in raising the corpses of long dead wizards
and bending them to his will. The priests of Rathma feel that this
is the proof of dominance of their particular branch of the mystic
arts. |
![](bloodgolem.jpg) |
Blood
Golem
Level Activation: 18
Skill Prerequisite: Clay Golem |
EFFECT: Summons a golem that is linked to
caster’s health. |
Utilizing a small quantity of his own
blood, the Necromancer is able to give life to a creature neither
living nor dead, yet formed of human tissue. This homunculus gains
nourishment from the fresh blood of it’s slain enemies, from
which it replenishes it’s strength. Tied to the Necromancer
through the mage’s own blood, the Blood Golem is able to share
this stolen life force with his master. Unfortunately, the link
flows both ways, and any damage taken by the golem is also
transmitted to the caster. |
![](summonresist.jpg) |
Summon
Resist
Level Activation: 18
Skill Prerequisite: Golem Mastery |
EFFECT: Raises elemental resistance’s of
his minions. |
Powerful heat, freezing cold and intense
electrical attacks can take a serious toll on the bound servants
of any Necromancer. By developing this skill, a Necromancer can
permeate his summoned minions with a protective energy that
strengthens their protection to the natural and mystical elements
alike. |
![](irongolem.jpg) |
Iron
Golem
Level Activation: 24
Skill Prerequisite: Blood Golem |
EFFECT: Summon a Golem from a metal item. The
golem gains the properties of the item. |
While many Mages spend their life devoted
to the transmutation of base metals into gold, the Necromancer
have always has a somewhat different approach to transforming
metals. Through complicated arcane rituals and great mental
concentration, a Necromancer can summon forth a Golem from common
base metals. The construct takes on the properties of the original
source material, including any magical effects or other properties
the original metal might have possessed. |
![](firegolem.jpg) |
Fire
Golem
Level Activation: 30
Skill Prerequisite: Iron Golem |
EFFECT: A Golem of fire that uses fire damage
to heal itself. |
It is believed that all life was forged
when fire, earth, iron and flesh were combined. A Necromancer
learned in this art can summing a Golem constructed entirely from
living flame. The Necromancer summons the Golem through
accelerating particles of the air at an ever increasing pace These
particles then ignite and the Golem crackles into existence,
seemingly out of thin air. |
![](revive.jpg) |
Revive
Level Activation: 30
Skill Prerequisite: Raise Skeletal Mage & Iron Golem |
EFFECT: Resurrects a monster to fight for
you. |
The ultimate goal of a Priest of Rathma is
the perfect reanimation and control of a dead creature,
maintaining the purity and properties of its body while releasing
its soul to allow the Necromancer full control. When a Necromancer
at long last gains this ability, he can truly claim mastery of the
Great Cycle of Being. |