![](sacrifice.jpg) |
Sacrifice
Level Activation: 1
Skill Prerequisite: None
|
EFFECT: Increased damage and speed, at the
cost of health. |
At what price glory? By sanctifying his
weapon with some of his own blood, a Paladin of Zakarum is able to
increase his efficiency in combat by forfeiting a portion of his
own physical essence. This sacrifice is a symbol of faith that
even the lowliest Paladin must submit before the Light, in order
that he may prove himself worthy of victory. |
![](smite.jpg) |
Smite
Level Activation: 1
Skill Prerequisite: None |
EFFECT: Shield bash that does damage and
knock back. |
The sword of a Paladin represents the
might of righteousness and his shield symbolizes the strength of
his faith. Both are tools he uses to mete out justice. Just as
righteousness can give his spirit the fortitude to overcome the
attacks of the unjust, so too can faith be a weapon to strike back
at those who work to defeat him. To this end, the Paladin has
developed several combat techniques that use the shield not only
for defense, but also an offensive weapon. |
![](holybolt.jpg) |
Holy
Bolt
Level Activation: 6
Skill Prerequisite: None |
EFFECT: Bolt of energy that damages un-dead,
or heals friendly units. |
The Paladin can learn to summon bolts
formed of pure, righteous energies. These projectiles are vessels
of life, bane to the un-dead, and succor to the faithful. At the
battle of Taelohn Bridge, the villagers feared the day was lost
when an army of walking dead besieged them. Just as the battered
militia was about to be overwhelmed, a small band of Paladins
appeared. Wading through the rotting carcasses of the living dead
and hurling spheres of pure Light that expelled the evil
controlling the battling corpses while renewing the strength of
the remaining villagers. |
![](zeal.jpg) |
Zeal
Level Activation: 12
Skill Prerequisite: Sacrifice |
EFFECT: Quickly attacks multiple adjacent
enemies. |
A noble Paladin, fervent in his dedication
to righteousness, can draw upon the spirit of that dedication to
perform seemingly impossible tasks. When surrounded by his
enemies, a Paladin versed in this skill sets upon his adversaries
with the zealous fervor of many times his number. |
![](charge.jpg) |
Charge
Level Activation: 12
Skill Prerequisite: Smite |
EFFECT: Closes the distance with an enemy,
delivering a bash on contact. |
In showing fear, a Paladin displays his
lack in faith, and a faithless Paladin is less than a man - let
alone a knight. This is vital in that when all else fails, it is
faith that will carry the Paladin through to victory. Warriors of
faith never shirk from combat, but rush forward with heads down
and shields up, allowing their glory to carry them into the thick
of battle to deliver the first blow. |
![](vengeance.jpg) |
Vengeance
Level Activation: 18
Skill Prerequisite: Zeal |
EFFECT: Adds, Fire, Lightning and Cold damage
to all melee attacks. |
When a Paladin undertakes a crusade to
banish evil, he is permitted to call upon the just souls of past
crusades. Thus summoned, the spirits of the honorably vanquished
manifest themselves and lend their energies to the weapons of the
Paladin and his party. |
![](blessedhammer.jpg) |
Blessed
Hammer
Level Activation: 18
Skill Prerequisite: Holy Bolt |
EFFECT: A magical Hammer spirals outward,
damaging enemies. The Un-dead take additional damage. |
The Visions of Akarat tell of a hopeless
battle. Legions of the un-dead had laid siege to a small convent
of nuns who were the keepers of a sacred relic, the Hammer of
Ghrab Thaar. Suspended over a fiery chasm within the convent, the
sisters knew the Hammer to be a powerful vessel of the Light and
vowed never to allow it to fall into the hands of evil. With no
weapons of their own, and no one to defend them, the nuns
sacrificed themselves to destroy the hammer. Rather than let the
un-dead despoil the church and the relic, they took the hammer and
plunged themselves into a fiery chasm. At that moment, a powerful
force of Light washed over the un-dead legion, striking them down
where they stood. Since that time a well-trained Paladin is able
to tap the remnants of this released energy, whirling a magical
hammer to strike down his adversaries, especially the forces of
the walking dead. |
![](conversion.jpg) |
Conversion
Level Activation: 24
Skill Prerequisite: Vengeance |
EFFECT: A successful attack and a chance to
convert the target to fight evil. |
Through force of will and strength of
steel, a noble Paladin with this skill is able to blind this
enemies with the glory of the Light. After trading blows with the
Paladin and facing the fire of righteousness burning in his eyes,
an enemy will sometimes be struck with a divine epiphany and
momentarily repent his past undertakings. So complete is the
transformation, that the converted will turn to slay its former
comrades. |
![](holyshield.jpg) |
Holy
Shield
Level Activation: 24
Skill Prerequisite: Charge & Blessed Hammer |
EFFECT: Magically enhances shield to give
defense bonuses. |
To a Paladin, the shield is a symbol of
his faith. Particularly devout Paladins can channel their faith
into their shields, bolstering its defensive value with holy
energy. The purer his faith, the greater his defense. |
![](fistofheaven.jpg) |
Fist
of the Heavens
Level Activation: 30
Skill Prerequisite: Blessed Hammer & Conversion |
EFFECT: Lightning attack from the sky that
releases Holy Bolts. |
This spell allows the Paladin to summon
the power of holy vengeance. Manifesting as lightning from the
heavens, these bolts rain down from the sky, exploding into a
thousand shafts of light that radiate outwards to banish the evil
from the battlefield. |