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Combat Skills

Sacrifice
Level Activation: 1
Skill Prerequisite: None
EFFECT: Increased damage and speed, at the cost of health.
At what price glory? By sanctifying his weapon with some of his own blood, a Paladin of Zakarum is able to increase his efficiency in combat by forfeiting a portion of his own physical essence. This sacrifice is a symbol of faith that even the lowliest Paladin must submit before the Light, in order that he may prove himself worthy of victory.
Smite
Level Activation: 1
Skill Prerequisite: None
EFFECT: Shield bash that does damage and knock back.
The sword of a Paladin represents the might of righteousness and his shield symbolizes the strength of his faith. Both are tools he uses to mete out justice. Just as righteousness can give his spirit the fortitude to overcome the attacks of the unjust, so too can faith be a weapon to strike back at those who work to defeat him. To this end, the Paladin has developed several combat techniques that use the shield not only for defense, but also an offensive weapon.
Holy Bolt
Level Activation: 6
Skill Prerequisite: None
EFFECT: Bolt of energy that damages un-dead, or heals friendly units.
The Paladin can learn to summon bolts formed of pure, righteous energies. These projectiles are vessels of life, bane to the un-dead, and succor to the faithful. At the battle of Taelohn Bridge, the villagers feared the day was lost when an army of walking dead besieged them. Just as the battered militia was about to be overwhelmed, a small band of Paladins appeared. Wading through the rotting carcasses of the living dead and hurling spheres of pure Light that expelled the evil controlling the battling corpses while renewing the strength of the remaining villagers.
Zeal
Level Activation: 12
Skill Prerequisite: Sacrifice
EFFECT: Quickly attacks multiple adjacent enemies.
A noble Paladin, fervent in his dedication to righteousness, can draw upon the spirit of that dedication to perform seemingly impossible tasks. When surrounded by his enemies, a Paladin versed in this skill sets upon his adversaries with the zealous fervor of many times his number.
Charge
Level Activation: 12
Skill Prerequisite: Smite
EFFECT: Closes the distance with an enemy, delivering a bash on contact.
In showing fear, a Paladin displays his lack in faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.
Vengeance
Level Activation: 18
Skill Prerequisite: Zeal
EFFECT: Adds, Fire, Lightning and Cold damage to all melee attacks.
When a Paladin undertakes a crusade to banish evil, he is permitted to call upon the just souls of past crusades. Thus summoned, the spirits of the honorably vanquished manifest themselves and lend their energies to the weapons of the Paladin and his party.
Blessed Hammer
Level Activation: 18
Skill Prerequisite: Holy Bolt
EFFECT: A magical Hammer spirals outward, damaging enemies. The Un-dead take additional damage.
The Visions of Akarat tell of a hopeless battle. Legions of the un-dead had laid siege to a small convent of nuns who were the keepers of a sacred relic, the Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the sisters knew the Hammer to be a powerful vessel of the Light and vowed never to allow it to fall into the hands of evil. With no weapons of their own, and no one to defend them, the nuns sacrificed themselves to destroy the hammer. Rather than let the un-dead despoil the church and the relic, they took the hammer and plunged themselves into a fiery chasm. At that moment, a powerful force of Light washed over the un-dead legion, striking them down where they stood. Since that time a well-trained Paladin is able to tap the remnants of this released energy, whirling a magical hammer to strike down his adversaries, especially the forces of the walking dead.
Conversion
Level Activation: 24
Skill Prerequisite: Vengeance
EFFECT: A successful attack and a chance to convert the target to fight evil.
Through force of will and strength of steel, a noble Paladin with this skill is able to blind this enemies with the glory of the Light. After trading blows with the Paladin and facing the fire of righteousness burning in his eyes, an enemy will sometimes be struck with a divine epiphany and momentarily repent his past undertakings. So complete is the transformation, that the converted will turn to slay its former comrades.
Holy Shield
Level Activation: 24
Skill Prerequisite: Charge & Blessed Hammer
EFFECT: Magically enhances shield to give defense bonuses.
To a Paladin, the shield is a symbol of his faith. Particularly devout Paladins can channel their faith into their shields, bolstering its defensive value with holy energy. The purer his faith, the greater his defense.
Fist of the Heavens
Level Activation: 30
Skill Prerequisite: Blessed Hammer & Conversion
EFFECT: Lightning attack from the sky that releases Holy Bolts.
This spell allows the Paladin to summon the power of holy vengeance. Manifesting as lightning from the heavens, these bolts rain down from the sky, exploding into a thousand shafts of light that radiate outwards to banish the evil from the battlefield.

 



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